The latest advances in virtual reality are truly amazing. But how do you show people what virtual reality is really like? If they watch output on a screen, it looks like a normal video game. And if they watch a person wearing VR gear… well, that’s just plain silly looking. What they need to see is both: the real-world transposed into the virtual world.

To do this, we isolated a live-action figure using a video camera and a green screen. Then, with special software support from VR and game developers, we captured the foreground and background layers of a game separately, which allowed us to composite the live camera footage in between. There are more complicated details, but after a lot of setup and calibration we were having a blast!

Photo of table with 14 tablets

We partnered with our friends at exhibit-design firm Renate to help celebrate the life, legacy, and centennial birthday of America’s 35th President in the recent Oregon Historical Society exhibit High Hopes: The Journey of John F. Kennedy. To provide insight into the struggles John F. Kennedy faced during his presidency, Sticky designed and programmed an interactive iPad game that provides historical insight into the Cold War.

“EXCOMM: What’s Your Move?” is a touchscreen game based on “Milles Borne,” a French card game from 1954. Players represent The Executive Committee of the National Security Council (EXCOMM), which advised President John F. Kennedy during his presidency. Throughout the game, players learn how the United States and the Soviet Union competed to dominate international affairs. The goal? Score 1,000 points before the USSR while learning about critical Cold War events—the Berlin crisis, the Cuban missile crisis, and the space race.

If you’re in Portland between March 25th and November 7th, check out the exhibit at Oregon Historical Society to get a glimpse of the political climate during the tenure of John F. Kennedy.

One of the great things about our business is the variety of projects we’re lucky enough to work on. Some of the most fun allow us to challenge ourselves creatively and technologically, meet new people, and contribute the rich and diverse collection of public art in Portland.

The Portland Winter Light Festival, a community-wide celebration of light, was all that and more. The event focused on illuminating the mid-winter darkness with light installations, projections, and performances by Oregon artists.

We challenged ourselves to build an interactive installation that would provide a visual and melodic experience that would grow as more people participated. Cross-discipline collaboration with other artists opened us up to new ideas as different worlds came together. Portland band little hexes created a collection of melodies that each depicted a color of light, while Twenty Four 7 constructed the frame that held the interactive elements together. Light Chimes, an 18-foot suspended installation that reacted to passersby with an array of colored lights and melodies, allowed visitors to create a vibrant and harmonic experience that followed them by simply walking under any of the 19 nodes.

Photo of the installation at the festival

Journey of Innovation

October 2016
Photo of pod with touchscreen interactives inside and out

Longtime friends and collaborators Twenty Four 7 brought us in to build a complex series of interactives for one of AT&T’s flagship stores.

Visitors are encouraged to learn about AT&T’s endeavors on topics such as Women in Tech, Crowdsourcing Innovation, and Disaster Recovery. Each subject comes to life through a variety of means, from immense scrollable infographics to immersive image and video galleries to personal experiences—like taking a pledge to not text while driving or submitting a quote.

Photo of pod with touchscreen interactives inside and out

For the Documents of Democracy exhibit, we built a lightweight game to engage visitors by testing their knowledge. After answering 20 questions in a variety of formats, in the shortest time possible, guests could enter their initials for display on the leaderboard.

Portals

February 2016

As you walk up our stairway, you’ll notice three intriguing curios mounted to the wall. These hand-carved wooden eyepieces invite you to take a peek. Enlarged through the focal lens, you’ll see a mysterious animation looping on a tiny 1.5” screen. What will it be? Come find out!

Oregon Voices

November 2015
Photo of the exhibit from the entrance

For the OHS permanent exhibit Oregon Voices, we engineered six video players, custom-built using networked Raspberry Pis. To minimize noise, only one video plays at any given time, triggering the next in sequence upon completion. The video players also respond to a custom remote control that allows museum docents to mute or select specific videos. Additionally, we developed a set of three simple interactives that covered topics about people and land in Oregon.

Photo of one of the tablet quiz interactives

Link-it

June 2015

Link-it is an addicting puzzle game in which players try to efficiently connect colors without crossing paths. We combined learning with entertainment, so following each puzzle is a multiple-choice question that determines whether or not you advance to the next level of difficulty.